using Core.CSV;
using Game;
using Game.WeaponComponent;
using UnityEngine;

public class BulletSpawnerEffect : WeaponEffect
{
    public BulletSpawnerEffect(TBWeaponEffectConfig config) : base(config) { }

    protected override void onInit() {
        Add(new NormalBulletSpawnerComponent(mAttachCombinant));
    }
}